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Course Outline

Introduction to Design Thinking

  • Overview of the Design Thinking methodology
  • Core stages: Empathize, Define, Ideate, Prototype, and Test
  • Relevance to administrative and operational challenges

Gamification Fundamentals

  • Basics of gamification and its underlying principles
  • Distinguishing gamification from game design
  • Tools and techniques for applying gamification to problem-solving

Empathy and Problem Definition

  • Identifying stakeholder needs and pain points
  • Employing gamified exercises to gather insights
  • Creating clear, actionable problem statements

Idea Generation and Gamification

  • Brainstorming methods for innovative solutions
  • Leveraging gamification to unlock creativity
  • Collaborative ideation through team-based challenges

Prototyping and Testing

  • Developing low-fidelity prototypes for workplace challenges
  • Using gamified testing scenarios to evaluate solutions
  • Iterative refinement driven by feedback

Implementation Strategies

  • Planning and executing solutions in real-world contexts
  • Mitigating resistance to change through engagement
  • Assessing the impact of implemented solutions

Gamification Showcase

  • Presenting solutions through gamified storytelling
  • Peer feedback and collaborative improvement
  • Best practices for maintaining a gamified approach

Summary and Next Steps

Requirements

  • Familiarity with common workplace challenges and scenarios
  • An open mindset towards collaborative problem-solving methods

Target Audience

  • Administrative personnel
  • Operational staff
  • Team leaders and managers
 14 Hours

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