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Course Outline

Curves and Surfaces

  • Tools and structural elements
  • Bézier and NURBS
  • Object transformation techniques
  • Shapes and splines

Metaballs and Hair Particles

  • Tools and structural elements
  • Adding and editing meta objects
  • Utilizing Grease Pencil
  • Modifying particle systems

Animation and Rigging

  • Keyframes and keying sets
  • Using armatures for rigging
  • Applying lattice modifiers
  • Constraints, actions, and drivers

Markers, shape keys, and motion paths

Non-destructive Modelling

  • Introduction to geometry nodes
  • Introduction to animation nodes

Rendering 3D Scenes

Blender’s render engines for animation

  • Eevee, Cycles, and Workbench
  • Utilizing cameras, light objects, and materials
  • Shading nodes and colour management
  • Freestyle non-photorealistic (NPR) rendering
  • Working with layers and passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting files to Alembic
  • Using the Collada module
  • Exporting files as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Basic proficiency in using a computer
  • Familiarity with 3D modelling concepts

Target Audience

  • Artists
  • Game developers
  • Complete beginners
 14 Hours

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