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Course Outline

Introduction

  • Comparative analysis: Blender vs Autodesk 3ds Max vs Cinema 4D
  • Overview of Blender’s key features and advantages

Getting Started

  • Installation procedures for Blender
  • Foundational modeling concepts
  • Navigation techniques within the user interface

Editing Basics

  • Different types of editors
  • Toggling between edit and object modes
  • Understanding vertices, edges, and faces
  • Manipulating mesh data and objects

Modeling Meshes

  • Various modeling modes
  • Structuring mesh topologies
  • Inserting primitive geometry
  • Selection and mesh editing techniques
  • Managing object data, vertex groups, and custom properties
  • UV mapping and unwrapping strategies
  • Mesh analysis and retopology

Curves and Surfaces

  • Toolset and structural components
  • Working with Bézier and NURBS curves
  • Object transformation techniques
  • Working with shapes and splines

Metaballs and Hair Particles

  • Underlying tools and structure
  • Creating and editing meta objects
  • Utilizing the grease pencil tool
  • Particle system modification

Sculpting and Painting

  • Implementing selection masking
  • Utilizing the brush tool effectively
  • Shaping models in sculpt mode
  • Applying adaptive sculpting techniques
  • Editing UV textures and image data

Animation and Rigging

  • Setting keyframes and keying sets
  • Using armatures for rigging
  • Applying lattice deformations
  • Managing constraints, actions, and drivers
  • Utilizing markers, shape keys, and motion paths

Rendering 3D Scenes

  • Available render engines in Blender
  • Working with Eevee, Cycles, and Workbench
  • Setting up cameras, light objects, and materials
  • Shading nodes and color management workflows
  • Freestyle non-photorealistic (NPR) rendering
  • Managing layers and render passes
  • Rendering and previewing animated sequences

Exporting Files

  • Supported media formats
  • Exporting data to Alembic
  • Utilizing the Collada module
  • Exporting files as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Proficiency in basic computer operations
  • A working familiarity with 3D modeling concepts

Intended Audience

  • Visual artists
  • Game developers
  • Beginners with no prior experience
 35 Hours

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