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Course Outline

Introduction

  • Comparison of Blender, Autodesk 3ds Max, and Cinema 4D
  • Overview of Blender's capabilities and advantages

Getting Started

  • Installation of Blender
  • Understanding fundamental modeling concepts
  • Navigating the User Interface (UI)

Editing Basics

  • Recognizing different editor types
  • Transitioning between Edit and Object modes
  • Manipulating vertices, edges, and faces
  • Modifying mesh data and objects

Modeling Meshes

  • Exploring various modeling modes
  • Organizing meshes effectively
  • Adding and managing primitive shapes
  • Selecting and refining meshes
  • Understanding object data, vertex groups, and custom properties
  • UV mapping and unwrapping techniques
  • Mesh analysis and retopology

Sculpting and Painting

  • Enabling selection masking
  • Utilizing the brush tool effectively
  • Shaping models in Sculpt Mode
  • Applying adaptive sculpting techniques
  • Editing UV textures and images

Rendering 3D Scenes

  • Overview of Blender's rendering engines
  • Utilizing Eevee, Cycles, and Workbench
  • Setting up cameras, lights, and materials
  • Working with shader nodes and color management
  • Applying Freestyle non-photorealistic (NPR) rendering
  • Managing layers and render passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting to Alembic
  • Utilizing the Collada module
  • Exporting as USD, SVG, and PDF

Troubleshooting and Conclusion

  • Common strategies for troubleshooting issues
  • Summary of key learnings and future steps

Requirements

Prerequisites

  • Fundamental proficiency in using a computer
  • A general understanding of 3D modeling principles

Target Audience

  • Artists
  • Game developers
  • Beginners with no prior experience
 21 Hours

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