Available as instructor-led live sessions, either online or onsite, these RealityCapture training courses focus on practical, hands-on experience. They demonstrate how to leverage RealityCapture to produce high-fidelity 3D models suitable for gaming, architecture, or other visualization initiatives.
You can select from "online live training" (also referred to as "remote live training") or "onsite live training." Online sessions are conducted through an interactive remote desktop interface. Onsite training can be delivered directly at your client premises in Copenhagen or at NobleProg corporate training centers in Copenhagen.
You can also take bus 26 or 7A and get off around Vesterbros Torv; from there it is a short walk.
By bus
Useful nearby stops include:
Vesterbros Torv (Vesterbrogade) — about 1 minute from the area.
Frederiksberg Allé (Vesterbrogade) — nearby.
Trommesalen (Vesterbrogade) — nearby.
Bus 26 and 7A serve the Vesterbrogade corridor.
København, Copenhagen
NobleProg København, Bredgade 37, København K, denmark, 1260
Near Amalienborg Palace & Royal Theatre.
If you arrive by train
If you arrive at Copenhagen Central Station (København H):
Walk to København H Metro.
Take the M3 or M4 metro toward Kongens Nytorv.
Get off at Kongens Nytorv.
Walk north toward Nyhavn, then continue along Bredgade.
Bredgade 37 is about 500 m / 6 minutes' walk from Kongens Nytorv.
Another easy option
Marmorkirken (Marble Church) Metro Station is also very close to Bredgade 37. The nearby Bredgade area is about 2 minutes' walk from Marmorkirken station.
By bus
There are bus stops around Dronningens Tværgade / Bredgade, so you can also travel by bus and walk the final few minutes.
This live, instructor-led training in Copenhagen (online or on-site) is designed for design engineers, architects, and video game developers aiming to use RealityCapture for 3D modeling in gaming, architecture, or broader visualization initiatives.
Upon completing this training, participants will be capable of:
Setting up the required development environment to begin creating 3D models with RealityCapture.
Executing the photogrammetry workflow to produce and reconstruct realistic 3D models.
Exporting and uploading 3D models to VR and AR content platforms, such as Unreal Engine, Sketchfab, and Cesium ion.
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