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Course Outline

Introduction

  • Overview of RealityCapture’s key features and benefits
  • Understanding the photogrammetry process

Getting Started

  • Installing RealityCapture
  • Exploring the user interface
  • Capturing photos for 3D modeling
  • Preparing images for processing

Building 3D Models with RealityCapture

  • Importing images and data
  • Aligning and organizing images
  • Setting object scale
  • Adjusting control points
  • Applying distance constraints

Reconstructing 3D Models

  • Configuring reconstruction parameters
  • Utilizing normal details
  • Modifying the layout
  • Applying selection and filtering tools
  • Applying textures to 3D models

Refining and Rendering 3D Models

  • Optimizing 3D models
  • Using reprojection and manual unwrapping
  • Managing animations
  • Rendering within RealityCapture
  • Exporting 3D models in various formats
  • Publishing to Unreal Engine, Sketchfab, or Cesium ion

Troubleshooting

Summary and Next Steps

Requirements

  • Prior experience with 3D modeling

Audience

  • Design engineers
  • Architects
  • Video game developers
 21 Hours

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