Course Outline
1. GUIDING PRINCIPLES
Understand the fundamental principles of user-centred design.
Explore ISO 9241 as a critical standard in the field of usability.
Distinguish clearly between usability and user experience.
Confidently identify user needs and goals.
2. USER RESEARCH
Outline the appropriate components of use.
Develop effective methods for interviewing your target audience.
Differentiate between observation and interpretation.
Collect and analyze high-quality user data.
Refine your research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential users of your product or system.
Create product personas and interpret their specific needs.
Apply Hick’s Law to understand the relationship between interface choices and cognitive load.
Manage and articulate the key elements of user stories.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Leverage behavioral data to identify strengths and weaknesses in design.
Utilize A/B testing to select between design alternatives.
Explain the significance of iterative design.
5. INFORMATION ARCHITECTURE
Transform disorganized information into a structured experience.
Establish a logical flow between the user and the product or service.
Organize, structure, and label content, functions, and features.
Differentiate between implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence.
Select the appropriate interactive controls for user interface design.
Define the concept of progressive disclosure.
Distinguish between interaction design and information architecture.
Highlight the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that leverage universal visual design principles.
Evaluate page layouts to identify effective and ineffective structures.
Select the correct interactive controls in user interface design.
Enhance research insights by applying eye-tracking methodologies.
8. INTERFACE PROTOTYPING
Compare different prototyping types, such as paper and digital prototypes.
Describe the distinctions between prototypes and sketches.
Explore multiple design solutions before committing to a specific approach.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Recall Jakob Nielsen’s usability heuristics and other key principles.
Identify the various types of usability evaluation.
Document data collected from usability evaluations.
Assess system usability by applying established heuristics.
Requirements
There are no specific prerequisites required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!