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Course Outline

1. GUIDING PRINCIPLES

Understand the fundamental principles of user-centred design.

Explore ISO 9241 as a critical standard in the field of usability.

Distinguish clearly between usability and user experience.

Confidently identify user needs and goals.

2. USER RESEARCH

Outline the appropriate components of use.

Develop effective methods for interviewing your target audience.

Differentiate between observation and interpretation.

Collect and analyze high-quality user data.

Refine your research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify the potential users of your product or system.

Create product personas and interpret their specific needs.

Apply Hick’s Law to understand the relationship between interface choices and cognitive load.

Manage and articulate the key elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Leverage behavioral data to identify strengths and weaknesses in design.

Utilize A/B testing to select between design alternatives.

Explain the significance of iterative design.

5. INFORMATION ARCHITECTURE

Transform disorganized information into a structured experience.

Establish a logical flow between the user and the product or service.

Organize, structure, and label content, functions, and features.

Differentiate between implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Describe various user interface design patterns with confidence.

Select the appropriate interactive controls for user interface design.

Define the concept of progressive disclosure.

Distinguish between interaction design and information architecture.

Highlight the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal visual design principles.

Evaluate page layouts to identify effective and ineffective structures.

Select the correct interactive controls in user interface design.

Enhance research insights by applying eye-tracking methodologies.

8. INTERFACE PROTOTYPING

Compare different prototyping types, such as paper and digital prototypes.

Describe the distinctions between prototypes and sketches.

Explore multiple design solutions before committing to a specific approach.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jakob Nielsen’s usability heuristics and other key principles.

Identify the various types of usability evaluation.

Document data collected from usability evaluations.

Assess system usability by applying established heuristics.

Requirements

There are no specific prerequisites required to enroll in this course.

 28 Hours

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