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Course Outline

Introduction to Design Patterns

  • The definition of a design pattern
  • Core components of a pattern
  • Pros and cons of adopting patterns

GoF Design Patterns

Creational Patterns

  • Builder
  • Factory (including Abstract Factory and Factory Method)
  • Prototype
  • Singleton

Structural Patterns

  • Delegator
  • Interface
  • Facade
  • Composite
  • Immutable
  • Adapter
  • Decorator
  • Proxy

Behavioral Patterns

  • Command
  • Template Method
  • Observer
  • Chain of Responsibility (or Intercepting Filter)
  • Observer (Alternative Implementation)
  • Strategy

Enterprise Application Architecture Web Patterns

  • MVC - Model View Controller
  • HMVC and MVP
  • Inversion of Control
  • Dependency Injection Container
  • Active Record
  • Entity concepts and Repositories
  • System decomposition
  • Illustrative examples using Symfony 2 and Zend Framework 2 components

Requirements

  • Fundamental knowledge of PHP
  • Working familiarity with object-oriented programming principles

Target Audience

  • PHP Developers
  • Software Engineers seeking to enhance code organization and reusability
  • Technical Leaders aiming to implement proven architectural solutions
 14 Hours

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