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 Duration 28 hours

Course Outline

Concurrency Challenges and Problems

  • Hardware platform limitations - hardware threads, pipelines, cache coherency
  • Basic concepts related to multithreaded programming (correctness of multithreaded programs, liveness, starvation, deadlock, race conditions, atomicity, consistency models, Flynn's taxonomy)
  • Available mechanisms in C++ for implementing multithreading and multiprocessor capabilities
  • Standard library implementation - elements from C++14 to the present (C++2a)
  • Implementation available in Boost - differences compared to the standard library

Processes and Threads

  • Multiprocessor vs. multithreaded applications
  • Operating system and threads (a brief overview of available implementations)
  • Mechanisms for process and thread synchronization
  • Structural implementation of synchronization
  • Specifics of multithreading implementation in an object-oriented approach (the role of the RAII pattern)

Memory Model in C++

  • Objects and memory locations
  • Sequencing operations and enforcing order
  • Relations: synchronization, happens-before, ordering operations for atomic actions, release sequences
  • Memory barriers
  • Atomic operations

Thread Management in C++14 and Later Standards

  • The std::thread class and thread launching
  • Thread identification
  • Thread joining and detaching
  • Threads and standard containers
  • Exception handling in C++14 threads

Mutual Exclusion and Critical Sections

  • Basic principles of mutual exclusion
  • Concepts (types) of available locking objects
  • A quick introduction to time handling in C++14 (chrono library)
  • std::mutex, std::timed_mutex, std::shared_mutex classes and derivatives
  • The RAII pattern for lock handling (std::lock_guard, std::unique_lock)
  • Dependent and deferred locks (std::lock)
  • Ownership and shared ownership of locks and threads
  • The readers-writers problem
  • Once-only initialization
  • Thread-local (private) memory (std::thread_local)

Locks and Thread Synchronization

  • Semaphore operations
  • Recursive locks
  • Locks with defined lock levels
  • Condition variables and cooperation with locks
  • Implementation of active and passive barriers (Idle Waits, Busy Waits)
  • Resuming thread execution
  • Inter-thread communication (Actor model and CSP)

Asynchronous Tasks

  • Asynchronous events and their handling
  • Futures
  • Promises
  • Packaged tasks

Atomic Types

  • Standard atomic types
  • Universal atomic flag (std::atomic_flag)
  • The "std::atomic<T>" class template and its specializations
  • Utility (free) functions for std::atomic types

Specifics of Multithreaded API Design

  • Designing structures using locks - coarse-grained and fine-grained locking
  • Performance of concurrent code - estimation and measurement techniques
  • Data partitioning
  • Scalability of solutions
  • Error and exception handling in application architecture

Testing and Debugging Multithreaded Applications

  • Code reviews with a focus on multithreaded operations
  • Specifics of testing multithreaded applications
  • Unit tests
  • Increasing the probability of failure scenarios for testing purposes
  • Formal methods for testing multithreaded applications
  • Multithreaded application architecture patterns vs. testing and debugging (overview)

Advanced Thread Management

  • Dependent threads (Sagi pattern)
  • Avoiding data access contention
  • Controlled thread suspension and interruption
  • Interrupting blocking calls
  • Handling interruptions
  • Task stealing
  • Interrupting tasks during application shutdown

Multithreading Design Patterns

  • Types and purposes of multithreaded patterns
  • Scope of pattern application
  • Thread Pool
  • Active Object pattern
  • Thread Safe Queue
  • Producer-Consumer pattern
  • Monitor pattern
  • Multithread safety of GoF patterns

Requirements

  • Proficiency in using C++ software development tools in GNU/Linux and/or MS Windows environments
  • Familiarity with C++ programming concepts (both procedural and object-oriented paradigms) at an advanced and intermediate level
  • Familiarity with generic code creation concepts (templates)

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