Delivered online or on-site, our instructor-led live Unreal training sessions combine interactive discussion with practical, hands-on exercises to explore the core principles of game development using Unreal Engine. This approach not only covers the fundamentals but also provides participants with the opportunity to develop their own sample game.
Unreal training is offered as either "online live training" or "onsite live training". Online live training (also referred to as "remote live training") is conducted through an interactive remote desktop session. Onsite live training takes place locally on the client's premises in Copenhagen or within NobleProg's corporate training centers in Copenhagen.
You can also take bus 26 or 7A and get off around Vesterbros Torv; from there it is a short walk.
By bus
Useful nearby stops include:
Vesterbros Torv (Vesterbrogade) — about 1 minute from the area.
Frederiksberg Allé (Vesterbrogade) — nearby.
Trommesalen (Vesterbrogade) — nearby.
Bus 26 and 7A serve the Vesterbrogade corridor.
København, Copenhagen
NobleProg København, Bredgade 37, København K, denmark, 1260
Near Amalienborg Palace & Royal Theatre.
If you arrive by train
If you arrive at Copenhagen Central Station (København H):
Walk to København H Metro.
Take the M3 or M4 metro toward Kongens Nytorv.
Get off at Kongens Nytorv.
Walk north toward Nyhavn, then continue along Bredgade.
Bredgade 37 is about 500 m / 6 minutes' walk from Kongens Nytorv.
Another easy option
Marmorkirken (Marble Church) Metro Station is also very close to Bredgade 37. The nearby Bredgade area is about 2 minutes' walk from Marmorkirken station.
By bus
There are bus stops around Dronningens Tværgade / Bredgade, so you can also travel by bus and walk the final few minutes.
This live, instructor-led training in Copenhagen, delivered either online or on-site, is tailored for game developers and UGC creators at beginner to intermediate levels who aim to design, develop, and publish interactive, monetizable experiences for the Fortnite community.
By the end of this program, participants will be equipped to:
Comprehend the core aspects of UEFN and its role in facilitating user-generated content within Fortnite.
Confidently navigate the UEFN interface, initialize projects, and handle asset management with efficiency.
Build and distribute unique Fortnite experiences utilizing worldbuilding and landscaping tools.
Apply fundamental programming concepts using the Verse scripting language.
Work collaboratively on UEFN projects and prepare for monetization prospects within the Fortnite platform.
This instructor-led live training in Copenhagen (available online or onsite) is tailored for intermediate to advanced 3D artists, game developers, and visualization professionals looking to apply their Autodesk 3ds Max skills toward creating immersive real-time experiences in Unreal Engine.
By the conclusion of this program, participants will have the capability to:
Recognize the primary workflow distinctions between 3ds Max and Unreal Engine.
Transfer 3D models, animations, and assets from 3ds Max into the Unreal Engine ecosystem.
Design and adjust materials, textures, and shaders within Unreal Engine.
Implement dynamic lighting and global illumination for real-time rendering.
Utilize Blueprint visual scripting to create interactivity and gameplay mechanics.
Fine-tune assets and scenes to achieve optimal real-time performance and efficiency.
Delivered as a live, instructor-led session in Copenhagen (either online or in person), this program is designed for game developers seeking a thorough grasp of UE5 and its application in producing high-quality, real-time visuals.
Upon completion, participants will possess the ability to:
Gain a deep understanding of the latest features introduced in the UE5 release.
Leverage UE5’s real-time 3D capabilities to craft highly realistic visual content.
Develop and construct immersive visual worlds and gameplay experiences.
Acquire and master core game design methodologies.
Produce polished cutscene animations.
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Testimonials (1)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
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