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Duration 21 hours
Course Outline
Overview of SimLab Composer Ultimate
- Introduction to the interface and workspace layout
- Initial project configuration and navigation
- Core principles of 3D scene organization
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Building complex scene assemblies
Materials and Texturing
- Applying and modifying material properties
- Utilizing textures and surface characteristics
- Foundations of lighting and visual fidelity
VR Export from SimLab Composer
- Preparing assets for VR export
- Optimizing assets for real-time performance
- Exporting VR-ready projects from SimLab
Introduction to Meta Quest 3
- Initial unboxing and hardware setup
- Setting up user accounts and configurations
- Navigation techniques, interactions, and core features
Integration of SimLab Composer and Meta Quest 3
- Establishing workflows for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive experiences
Practical VR Application
- Hands-on sessions using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Conclusion and Future Directions
Requirements
- A solid grasp of 3D design principles
- Proficiency with general computer graphics software
- Basic knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives