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 Duration 21 hours

Course Outline

Overview of SimLab Composer Ultimate

  • Introduction to the interface and workspace layout
  • Initial project configuration and navigation
  • Core principles of 3D scene organization

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building complex scene assemblies

Materials and Texturing

  • Applying and modifying material properties
  • Utilizing textures and surface characteristics
  • Foundations of lighting and visual fidelity

VR Export from SimLab Composer

  • Preparing assets for VR export
  • Optimizing assets for real-time performance
  • Exporting VR-ready projects from SimLab

Introduction to Meta Quest 3

  • Initial unboxing and hardware setup
  • Setting up user accounts and configurations
  • Navigation techniques, interactions, and core features

Integration of SimLab Composer and Meta Quest 3

  • Establishing workflows for VR deployment
  • Transferring SimLab VR projects to Meta Quest 3
  • Testing and refining immersive experiences

Practical VR Application

  • Hands-on sessions using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolving common technical issues

Conclusion and Future Directions

Requirements

  • A solid grasp of 3D design principles
  • Proficiency with general computer graphics software
  • Basic knowledge of VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives

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