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Duration 21 hours
Course Outline
Augmented Reality Fundamentals
- Exploring AR: key concepts, historical context, and real-world applications
- Mechanics of AR: sensors, camera inputs, and the basics of computer vision
- An overview of ARCore capabilities and compatible hardware
Setting Up the Development Environment
- Configuring the ARCore SDK for Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and preparing for device debugging
ARCore Components and APIs
- Understanding motion tracking and environmental awareness
- Applying plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors to facilitate shared experiences
- Integrating 3D models, textures, and materials within AR scenes
Practical Project Construction
- Designing and building an AR-based commercial simulation app
- Creating interactive interfaces and product visualization features
- Implementing basic user interactions such as touch, rotation, and scaling
Integration and Deployment
- Testing AR applications on compatible Android devices
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Adopting best practices for performance, user experience, and data management
- Producing documentation and project assets for final presentation
Final Project
- Designing and developing an AR prototype for commercial education
- Demonstrating and assessing technical functionality
- Evaluating pedagogical impact and discussing practical implementations
Requirements
- A basic comprehension of Android development or the Unity interface
- Familiarity with 3D graphics concepts and mobile application structures
- A keen interest in educational technology and interactive digital media
Target Audience
- Academic staff and instructors in technology and innovation fields
- Developers and content creators exploring AR applications
- Educators looking to implement immersive tools in academic and commercial settings