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Course Outline
Fundamentals of Augmented Reality
- Exploring AR: key concepts, historical context, and practical applications.
- The mechanics of AR: sensors, camera inputs, and computer vision basics.
- An overview of ARCore’s capabilities and compatible devices.
Setting Up the Development Environment
- Installing the ARCore SDK for Android Studio and Unity.
- Adding necessary libraries, build tools, and dependencies.
- Adjusting project settings and preparing devices for debugging.
ARCore Components and APIs
- Understanding motion tracking and environmental awareness.
- Utilizing plane detection, light estimation, and the depth API.
- Implementing Cloud Anchors to enable shared experiences.
- Handling 3D models, textures, and materials within AR environments.
Practical Project Development
- Designing and building an AR-based commercial simulation app.
- Developing interactive interfaces and product visualization features.
- Coding basic user interactions such as touch, rotation, and scaling.
Integration and Deployment
- Testing AR applications on supported Android devices.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Applying best practices for performance, UX, and data management.
- Preparing documentation and project assets for final presentation.
Final Project
- Designing and developing an AR prototype for commercial education.
- Demonstrating and assessing technical functionality.
- Evaluating pedagogical value and discussing practical applications.
Summary and Future Steps
Requirements
- Foundational knowledge of Android development or the Unity interface.
- Familiarity with 3D graphics principles and mobile application structures.
- A keen interest in educational technology and interactive digital media.
Target Audience
- Faculty and instructors in technology and innovation programmes.
- Developers and content creators with an interest in AR applications.
- Educators exploring immersive tools for academic and commercial settings.
21 Hours