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 Duration 21 hours

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: key concepts, historical context, and real-world applications
  • Mechanics of AR: sensors, camera inputs, and the basics of computer vision
  • An overview of ARCore capabilities and compatible hardware

Setting Up the Development Environment

  • Configuring the ARCore SDK for Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project settings and preparing for device debugging

ARCore Components and APIs

  • Understanding motion tracking and environmental awareness
  • Applying plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to facilitate shared experiences
  • Integrating 3D models, textures, and materials within AR scenes

Practical Project Construction

  • Designing and building an AR-based commercial simulation app
  • Creating interactive interfaces and product visualization features
  • Implementing basic user interactions such as touch, rotation, and scaling

Integration and Deployment

  • Testing AR applications on compatible Android devices
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Adopting best practices for performance, user experience, and data management
  • Producing documentation and project assets for final presentation

Final Project

  • Designing and developing an AR prototype for commercial education
  • Demonstrating and assessing technical functionality
  • Evaluating pedagogical impact and discussing practical implementations

Requirements

  • A basic comprehension of Android development or the Unity interface
  • Familiarity with 3D graphics concepts and mobile application structures
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors in technology and innovation fields
  • Developers and content creators exploring AR applications
  • Educators looking to implement immersive tools in academic and commercial settings

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